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How to Beat the System
beat the system

How to Beat the System

By

There are many different systems in our world. Mathematical systems, physics systems and literal systems run by people to keep things in check. As a general rule we are forced to play along here with these systems and to go along with them in order to get by. However the brilliant news is that if you can find a way to exploit the system, or if you can work out the underlying patterns and work them to your favour... then you can potentially achieve the impossible and achieve a freedom and a dominance over that system.

Okay so that's a pretty abstract introduction. In short I have managed to say approximately nothing yet in 96 words. So let's take an example – a man called Ed Thorpe.


Who is Ed Thorpe?


Ed Thorpe is the name of the man who invented 'quantitative investing'. In other words he bought stocks and shares. The stock market is of course a system – and although we might not think it, it is in fact largely predictable and can follows specific laws and rules – like any good system ('Quants' as they are called refer to a hidden 'mathematical truth' behind the stock market called 'Alpha' or simply 'The Truth'). What Ed Thorpe did was to expose some of those rules and laws and to then exploit them to the point where he could extract a lot of money from the market and profit hugely. He then created programmes to do this maths for him and did just that, inspiring a whole generation of successful investors.

How did it work? Well essentially it looked at the difference in certain stocks in terms of the price they were being sold at and their real value. This was calculated using a lot of data such as the amount people were buying and the rate of sale and this information could be used to predict how the stock value would rise and fall and to suggest which stocks to invest in. By beating the system – in this case the stock market – Ed Thorpe found himself with an infinite money tap that he could turn off and on.


Beating the Casino


This wasn't Ed's first claim to fame, and actually he had previously created an unlimited money tap by beating another system. This time it was the Casino where Ed Thorpe found a flaw in blackjack – and a means to tip the odds in his favour.

Essentially Casinos make their money by having the odds tipped marginally in their favour (for instance the zero on the roulette table means that there is always a slightly higher chance of house winning bets even if the gambler gambles on red or black (which most people believe to be 50% of the wheel). It's essentially an elaborate magic trick and over the thousands and thousands of games this slight advantage ensures Casinos turn over a healthy profit.

Ed Thorpe however tipped the odds in his favour by realising that in Blackjack (21), the odds were in his favour once all of the 10s had left the deck. Once all four were gone then he could begin to bet high and would thus start to win back any money frittered away previously – and then some. Again here he had beaten the system.


Other Examples


There are plenty more examples of beating the system – of having one moment of clarity and seeing how everything works so that you can predict it or exploit a weakness. In science this happens all the time when scientists and engineers understand better how physics work and can so apply this to various applications that make them rich or solve big problems. Though it's fictional I love the idea of Tony Stark being able to create an unlimited source of energy – by understanding physics – and then beating the system such that he could fly and achieve invulnerability.

I myself have been working on beating a system and have largely accomplished it. The system is language - and I've beaten it by creating a computer programme that can write me articles from scratch. It's not the first of its kind I can't take credit for that, and it's not quite as miraculous as it sounds (this isn't AI and it won't be creating original poetry). However it is unique in that it beats the system in different ways to other examples, and in the fact that it works (I get to feel very smug about that). The main application of this is the bottomless money drink again – I sell articles so lo and behold I never have to work again (though it's yet to get to that point it is certainly looking promising). More likely though I'll use it to promote this site – and I'll use it to start writing other things – huge things. Like the world's biggest encyclopaedia.

I believe that language truly is a system to be broken – and I believe that by reducing it further we can in fact change the very way we think – and think faster and better. That's for another day though...


Creating New Systems: Claude Shannon


And there's another way to benefit from systems too – and that's to start making them. Heading back to Ed Thorpe for a moment, let's look at a friend of his: Claude Shannon. Also a genius and an incredible inventor, Claude Shannon is credited with what must be one of the most practically amazing breakthroughs of all time – he applied a two symbol logic system to electronics. That logic system? A little something called binary – the foundation for all computing.

Binary works in a very simple way – using switches – whereby a value of 1 means that the switch is on, and a value of 0 means that the switch is off (this can also be 'charge' – if there's charge it's on and if there aint it aint). Miraculously every computer programme or electronic device that you've ever used boils down to this and even the most amazingly beautiful 3D game boils down to binary. By creating binary, Claude Shannon made a basic system upon which anything could be built.

For a little better understanding – this is irrelevant but you might find it interesting – this essentially works via logic gates. Logic gates are situations that can be translated into English (language cropping its head again...) as 'AND, IF, OR'. So imagine you have a basic circuit with two switches. At one end is a light bulb and at the other is a battery. Now imagine a fork in the road so that the two switches are next to each other and the current can travel either way. That's an 'OR' gate because if either switch is on, then the light will go on. In a programming language it might say 'light = on IF switch1 = 1 OR switch2 = 1'. On the other hand, if the two switches were in a row this would create an 'AND' gate. This is because now the current would have to pass through both gates to make the light switch on. Behold 'light = on IF switch1 = 1 AND switch2 = 1'. Right there you have the physical foundations of programming. And it's all thanks to Claude Shannon.


The purpose of this article was to inspire. I hope it's helped. Can YOU beat a system?






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